The NEW way to play Laser Tag!

Experience intense action inside Missouri’s Largest Indoor Laser Tag Arena, AREA 54. Where we offer immersive missions, high-tech gear, and a battlefield like no other. Whether you’re training for combat or just here for fun, your mission starts now.

Friendly alien waving

powered by SQUARESPACE
and Element 115

created by LITTLE GREEN MEN

VISIT US

THE LARGEST LASER TAG IN MISSOURI

AREA 54 is not your normal Laser Tag. Prepare to immerse yourself into a REAL-LIFE VIDEO GAME as 1-32 Players compete inside our 9,200-square-foot arena with a variety of WIRELESS SENSORS, taggers and special equipment to choose from. With over 15 unique game modes and missions, plus the chance to rank up and earn rewards, AREA 54 delivers the most exciting laser tag experience you’ve ever had.

Tactical Laser Tag

E.T.’s (Eats & Treats)

Custom Gourmet Hot Dogs with all the fix-ins, Moon-Walking Nachos, refreshing fountain drinks and frozen rolled ice cream custom created by our very own Ultimate Frozen Operator’s (UFO’s).

Groups

The more the merrier at AREA 54. If you have a group wanting to host a private battle for a party, event or just because, sessions can be booked in-person/over the phone (call/text), or by email (area54tactical@gmail.com) in hour-long and nightly increments. Sessions must be scheduled with minimal 2-hour notice to be accepted.

Monday’s through Wednesday’s hourly and nightly session rates are discounted.

Walk-Ins are also welcome and encouraged during regular open hours.

Parties

  • For Parties with 10 laser tag players or less, we offer a 2-hour party package that includes up to 4 gameplay sessions (60-minutes) and 60-minutes of lounge space to celebrate the big day. The special guest also receives (1) free small, rolled ice cream of their choice. You receive total access to AREA 54 for only $21.25 per player. That equates to only $5.31 per player, per session. Total access includes free upgrades to taggers and gameplay. (Prices do not include tax)

    A party for 10 laser tag players (or less) can be booked for only:

    $212.50 ($21.25 per player, or $5.31 per player per game!)

    Book Now

    View Gear

    Tour Arena

  • For Parties with 20 laser tag players or less, we offer a 2-hour party package that includes up to 4 gameplay sessions (60-minutes) and 60-minutes of lounge space to celebrate the big day. Your party receives total access to AREA 54 for only $17.50 per player. That equates to only $4.38 per player, per session. Total Access allows access for all gaming and equipment upgrades (free of charge).

    (Prices do not include tax).

    A party for 20 laser tag players (or less) can be booked for only:

    $350.00 ($17.50 per player, or $4.38 per player per game!)

    Book Now

    View Gear

    Tour Arena

  • For Parties with 30 laser tag players or less, we offer a 2-hour party package that includes up to 4 gameplay sessions (60-minutes) and 60-minutes of lounge space to celebrate the big day. Parties receive total access to AREA 54 for only $14.00 per player. That equates to only $3.50 per player, per session. Total access includes all game and equipment upgrades (free of charge).

    (Prices do not include tax)

    A party for 30 laser tag players (or less) can be booked for only:

    $420.00 ($14.00 per player, or $3.50 per player per game!)

    Book Now

    View Gear

    Tour Arena

  • E.T.'s is offering a Meal Package for your next event consisting of a Specialty Hot Dog of your choice, Chips, 16 oz Drink, and a 6 oz container of the Rolled Ice Cream creation you prefer. For only:

    $11.00/person

    Visit E.T.'s (Eats & Treats)

    AREA 54 also allows its customers to cater in outside food if they desire (free of charge).

Events

  • For Private Events of 10 laser tag players or less we offer 2 hours full access. Choose to play as many games as you would like and/or relax in our lounge while you indulge on E.T.'s creations for only. Gameplay breaks down to $35 per guest, or $4.38 per session, per player (not including tax).

    Events of 10 laser tag players or less can be booked for:

    $350 ($35 per player, or $4.38 per player per game!)

    Book Now

    View Gear

    Tour Arena

  • For Private Events of 20 laser tag players or less we offer 2 hours full access. Choose to play as many games as you would like within that time period with whatever weapon and game mode upgrades you wish to, and/or relax in our lounge while you indulge on E.T.'s creations. Gameplay breaks down to $27.50 per guest, or $3.44 per session, per player (not including tax).

    Events of 20 laser tag players or less can be booked for:

    $550.00 ($27.50 per player, or $3.44 per player per game!)

    Book Now

    View Gear

    Tour Arena

  • For Private Events of 30 laser tag players or less we offer 90-minutes of our space. Choose to play as many games as you would like and/or relax in our lounge while you indulge on E.T.'s creations for only. Gameplay breaks down to $23.16 per guest, or $2.90 per session, per player (not including tax).

    Events of 30 laser tag players or less can be booked for:

    $695.00 ($23.16 per player, or $2.90 per player per game!)

    Book Now

    View Gear

    Tour Arena

  • E.T.'s is offering a Meal Package for your next event consisting of a Specialty Hot Dog of your choice, Chips, 16 oz Drink, and a 6 oz container of the Rolled Ice Cream creation you prefer. For only:

    $11.00/person

    Visit E.T.'s (Eats & Treats)

    AREA 54 also allows its customers to cater in outside food if they desire (free of charge).

SPECIAL EQUIPMENT:
CLAYMORE(S)

  • This special equipment is great to secure an area. Simply turn on and place on the ground. The claymore will detonate when any player crosses its path setting off its motion sensor, including yourself. Be careful not to eliminate yourself by accident.

    Claymores may not be available for Open Play hours. Limited amount available for Private Sessions.

    See:
    Arena & Equipment

    Schedule

  • Included in Cost of Party/Event

    Limited quantity available. Secure them before your opponent.

    See:
    Arena & Equipment

    Schedule

SPECIAL EQUIPMENT:
GRENADE(S)

  • This awesome addition to any tactical tag mission will allow the player to lightly toss on the ground (not at another player) and it will detonate to eliminate players in its path.

    Grenade can be re-used.

    Grenades may not be available for Open Play hours. Limited amount available for Private Sessions.

    See:
    Arena & Equipment

    Schedule

  • Included in Cost of Party/Event

    Limited quantity available. Get them secured before your opponent.

    See:
    Arena & Equipment

    Schedule

SPECIAL EQUIPMENT:
DOT SIGHT, ETC.


  • This upgrade is a must have for increased tagger accuracy. The sight has two colors (red/green) and five different symbols to choose from.

    Dot sights for a specific tagger only available for scheduled appointments. Since they take time to install properly, only a limited amount of taggers will have them available for Open Play.

    See:
    Arena & Equipment

    Schedule

  • This upgrade is almost a cheat code. A must have for ULTIMATE tagger accuracy. The sight has two colors (red/green) and five different symbols to choose from.

    DO NOT DIRECT LASER AT OPPONENTS FACE. Lasers can cause damage to eyes.

    Dot sights for a specific tagger only available for scheduled appointments. Since they take time to install properly, only a limited amount of taggers will have them available for Open Play.

    See:
    Arena & Equipment

    Schedule

  • Can't decide which weapon you want to choose for the mission, then use both. Players can go akimbo-style in combat by choosing to link 2 taggers for combat.

    Akimbo style may not be available for Open Play hours. Limited amount available for Private Sessions.

    See:
    Arena & Equipment

    Schedule

  • Dot Sight cost: Included in Cost of Party/Event

    Laser Dot Sight cost: $10.00 (per player, limited quantity)

    Additional Tagger cost: Included in Cost of Party/Event

    See:
    Arena & Equipment

    Schedule

MISSIONS:
BOMB SQUAD

  • In this Mission, Teams are placed in Enemy Territory. A Perimeter Nuclear Device has been activated near their Home Base. Players must locate the hidden Flash Drive, the Key and the Code located somewhere in the Arena. They must use all three (3) to disarm the Nuclear Device before time expires.

    Oh, did I mention they have to survive enemy fire in the process. This is an intense mission requiring strategy and tactical awareness to succeed.

    Scoring: Death -2, Kill +3, Hit +1, Respawn -1

    See:
    Arena & Equipment

    Schedule

  • Two Teams are divided between the Good Guys and the Bad Guys. The Bad Guys will be given the Perimeter Device, Flash Drive, and Code. They must plant the Device near the Good Guys Base and activate it before time expires.

    The Good Guys Mission is to prevent this Terrorist Act from occurring. Winner is determined by whether the Mission was a failure or a success.

    Scoring: Death -2, Kill +2, Hit +1, Respawn -1

    See:
    Arena & Equipment

    Schedule

  • Each team is provided with a Perimeter Case that they must deliver and activate in the Enemy's Base to win. Before doing so they must locate the hidden Flash Drive and determine the correct code to arm it using hints strategically placed throughout the arena map. They will also need to avoid enemies attempting to do the same and eliminate them on sight. Once the Flash Drive is located; teams must deliver the device to the opponent's base, insert Drive, input code and the device will be activated. Device cannot be disarmed once activated. The team that activates their device first, wins.

    Scoring: Death -2, Elimination: 3, Revive/Respawn -1

    See:
    Arena & Equipment

    Schedule

MISSIONS:
AMMO/HEALTH KITS

  • Every player for themselves scenario of gameplay.

    Friendly fire is turned on for this match, and anyone you aim for is considered a target.

    Scoring: Death -2, Kill +3, Hit +1, Respawn -1

    See:
    Arena & Equipment

    Schedule

  • Two to Four Teams can compete against each other in this scenario. Earn points for your team by eliminating opponents. Team with the most points wins.

    Scoring: Death -2, Kill +3, Hit +1, Respawn -1

    See:
    Arena & Equipment

    Schedule

  • In this Mission, all participants are broken into two groups, Team Human and Team Alien.

    Similar to Team Attack, except when a player is eliminated, they respawn as member of the team that eliminated them.

    The objective is to capture (eliminate) all members of the opposing team; creating one full team of Humans or Aliens. The team that has all of the players wins.

    Scoring: Death -2, Kill +3, Hit +1, Respawn -1

    See:
    Arena & Equipment

    Schedule

  • A large group of Aliens have crash landed in the back alley and are trying to make their way into AREA 54.

    Individuals/smaller groups will be assigned with eliminating them. There are no respawns on this Mission.

    The Player(s) that survive the longest without being eliminated will win.

    Scoring: Death -2 and game over, Kill +3, Hit +1, Respawn 0 (No Respawns)

    See:
    Arena & Equipment

    Schedule

  • In this Mission Players must become the Last Player Standing through whatever means necessary. Will you camp and hide, or Rambo your way through the competition.

    Multiple rounds can be played in the allotted time period for this game.

    See:
    Arena & Equipment

    Schedule

  • This game scenario is limited to 8 players or less. Each player must eliminate their opponent successfully using each tagger. A successful elimination will be announced over the speakers and the player must return to HQ to get paired with their next tagger. If a player is eliminated twice using the same tagger, they will be alerted that they have been demoted and must return to their previous tagger.

    The player that eliminates their enemy using all of the available taggers first, will be crowned Victorious!

  • In this Scenario, each team will elect one or two assets (King/Queen). This player(s) will have maximum Health and Armor (500 HP Total), but only One (1) Life. The rest of the team will be made up of “Pawns”. Pawns will have decreased Health and unlimited Respawns.

    The point is to eliminate the other team’s Assets (King/Queen) before they eliminate yours. A mix of defensive and offensive strategy is needed with the ability to work together as a team.

MISSIONS:
DIGITAL FLAGS

  • A "Domination" style Mission where teams are broken up into 2 to 3 groups. Three Digital Flags have been strategically placed somewhere in the Arena. Teams will compete against each other for control of as many flags as they can. The longer a team holds control of the flag, the more points that team earns.

    Scoring: Death -2, Kill +3, Hit +1, Respawn -1, Flag Capture +25, Flag Destroy +50, Flag Control +100

    See:
    Arena & Equipment

    Schedule

  • In this Mission, Teams are broken into 2 to 3 groups. Each group has their own Home Base Digital Flag to protect. The goal is to locate and secure the opponents Digital Flag and return it to your Home Base Digital Flag without being eliminated.

    Multiple players can carry their own flag by tagging the upper-center of the Digital Flag. The catch is the Flag-Holder loses their ability to operate their tagger until they have safely delivered the flag to Home or was eliminated trying.

    Scoring: Death -2, Kill +3, Hit +1, Respawn -1, Captured Flag +25, Destroyed Flag +50

    See:
    Arena & Equipment

    Schedule

  • On this Mission a strange virus has leaked into AREA 54 causing players to gradually lose health. Players must source the Digital Flags and control them for it to regenerate their health. Friendly fire is turned on.

    If they control the health locations, they survive the infection. Respawns limited.

    Scoring: Death -2, Kill +3, Hit +1, Friendly Fire -2, Respawn -1

    See:
    Arena & Equipment

    Schedule

  • In this Mission, each team has its own Base Flag they must protect from being destroyed at all costs. They must also locate their opponents Base Flag and destroy it. The goal is to destroy the enemy's Base Flag as many times as possible in the provided time limit, while also protecting their own Home Base Flag from being destroyed.

    The base can revive its players. Destroyed Flags will regenerate. Team with the most points and Flags destroyed wins.

    Scoring: Death -2, Kill +3, Hit +1, Respawn -2, Destroyed Flag +50, Controlled Flag +10

    See:
    Arena & Equipment

    Schedule

  • Similar to Territory Control, in this Mission Players must fully destroy their opposing team's flag versus merely damaging it. It takes several direct shots to destroy it and a bar will show how much damage is left.

    Once the flag is destroyed, that team controls it and must protect it from being destroyed. The Flag will regenerate health to the Team that controls it. The Team that controls the Flags the longest or scores the most points wins.

    Scoring: Death -2, Kill +3, Hit +1, Respawn -2, Flag Capture +25, Flag Destroy +50, Flag Control +10

    See:
    Arena & Equipment

    Schedule

  • Similar to Territory Control and Outpost, in this mission the Flag only revives injured players instead of respawning them. Eliminated players must wait for the next round to start or be respawned by their Staff Sergeant. This creates a potentially strategic advantage for one team over the other.

    The rounds are shorter. The team that controls the Flag(s) the longest in addition to surviving the longest wins.

    Scoring: Death -2, Kill +3, Hit +1, Respawn N/A, Flag Capture +25, Flag Destroyed +50, Flag Controlled +10

    See:
    Arena & Equipment

    Schedule

Blue glowing Earth

TAKE US TO YOUR LEADER!

Once a Top-Secret facility for testing alien combat scenarios, AREA 54 is NOW OPEN to the public in Chillicothe’s Industrial District! At 103 Elm Street, our over 9,200 square-foot arena makes us the Largest Laser Tag in the State of Missouri. We offer a one-of-a-kind gaming experience that makes you feel like you are in a Real-Life Video Game. Experience thrilling Tactical Laser Tag for family and friends of all ages. We use wireless gear using the same MILES technology employed by the military. Gear up with wireless, light-weight sensor vests and headbands, realistic taggers, and gameplay upgrades like grenades and claymores for a strategic edge in combat.

With space and equipment for 1 to 32 players at once, AREA 54 is perfect for large-scale battles, but we also offer Tactical Missions for smaller groups—even solo players. Players 7+ are welcome (younger players allowed at parental discretion), and each team is assigned their own “Staff Sergeant” to answer questions, provide first-aid, or even jump into the action! Our equipment is tough enough to handle the heat of battle—and the occasional drop. Signed Waivers are required for ALL PARTICIPANTS.

Looking for extra perks? Our Mothership Membership Packages offer Membership perks for laser tag enthusiasts like exclusive discounts, stat tracking, and access to League Play (Coming Soon).

Hungry? AREA 54 serves Gourmet Hot Dogs and customizable moon-walking nachos at E.T’s (Eats & Treats) that are truly OUT OF THIS WORLD! We’re also home to Chillicothe’s first-ever rolled ice cream shop, where our Ultimate Frozen Operators (UFOs) create custom flavors right before your eyes.

Whether it’s a birthday, date night, or just a fun outing
AREA 54 has you covered. Walk-ins are welcome, but for a personalized experience book online, via email (area54tactical@gmail.com), in person, or by phone (660.214.9054). We offer convenient parking and are fully handicap accessible.

Come to AREA 54—your next adventure awaits!

FAQs

Since AREA 54 is not your normal Laser Tag experience, we expect you may have questions or concerns. Our Director of Intergalactic Communications (Humans Division) has prepared the following information in hopes that it puts your inferior Earthling minds at ease.

  • AREA 54 is not your normal Laser Tag experience. AREA 54 is your ultimate entertainment hub, boasting over 9,000-square-feet of tactical laser tag arena packed with thrilling mission modes and advanced gear.

    After the action, relax in our spacious lounge to refuel with gourmet hot dogs, interdimensional nachos, refreshing drinks, and our signature rolled ice cream.

    Dive into an unforgettable experience where excitement and flavor collide.

  • AREA 54 is located in a historical warehouse right in the heart of the Industrial District in Chillicothe, MO. Formerly known as the Lambert Glove Factory, AREA 54 is located katy corner to Blackwater Restaurant and across the street from the Sliced Bread Museum.

    Come check us out sometime and see what we have done to the place.

    Address:
    103 ELM STREET
    CHILLICOTHE, MO 64601

  • AREA 54 is ready for action whenever you are! We're available 24/7 for private appointments. No matter the time, we're here to make your experience unforgettable.

    Walk-ins are strongly encouraged during our normal hours of operation:

    Monday: Appointments Only
    Tuesday: Appointments Only
    Wednesday: Appointments Only
    Thursday: 4:30 pm to 10 pm
    Friday: 4:30 pm to 11 pm
    Saturday: 3 pm to 11 pm
    Sunday: 3 to 9 pm

  • At AREA 54, we welcome players ages 7 and up for a Tactical Laser Tag Adventure, with adult supervision required for participants younger than 10. While children under 7 may be allowed to play based on parental discretion, ALL PARTICIPANTS must have a signed waiver before engaging in any Tactical activities.

  • We use profession Laser Tag equipment that uses the MILES (Multiple Integrated Laser Engagement System) technology our military used to train combat scenarios. This is a wireless system that uses bluetooth to communicate the data back to Headquarters.

    Adjustable Headband and Vest Sensors house multiple sensors each which alert by vibration when a player is hit. It requires multiple direct hits to become eliminated. Respawning is allowed in certain game modes and requires the player to push a red button on their team's Smart Kit for a few seconds before being allowed to return to action.

    Check out the Alien Tech!

  • The taggers are designed to look real. They connect wirelessly to the sensor vests/headbands. Audio alerts the players when the tagger has been fired. When the player is hit, audio through the gun also gives the player notice. Taggers must be reloaded when all ammo has been used. This can be done through the tagger itself (with backup ammo available) or by holding the Red button on their team's designated Ammo Smart Kit.

    Check out the Alien Technology we use!

  • AREA 54 offers a variety of special equipment to give players a strategic advantage for only $5.00 (each).

    Grenades (8) and claymores (4) are available to enhance the gameplay for an additional charge

    Players may also purchase an additional tagger for a discounted rate and compete akimbo style.

    Scheduled appointments can equip Red/Green Dot Sight attachments to certain taggers for an additional charge.

    Digital Flags and Perimeter Nuclear Cases are available in certain game modes free of charge.

    Check out the Alien Tech!

  • AREA 54 offers a plethora of different game modes to experience. Depending on your skill level, some missions are designed to be complex and encourage strategy and tactical awareness from its participants.

    Some game modes require the use of Digital Flag(s) or Perimeter Nuclear Cases.

    The average game at AREA 54 lasts around 15 minutes, though some mission modes may require more time. For appointments and private events, you can book in 30- or 60-minute increments, with fully customizable gameplay to fit as many mission modes as time allows. Walk-in customers can participate in Open Public Play, where they can purchase 15, 30, or 60-minute sessions. However, these games will not necessarily be private and may be playing alongside other participants scheduled for the same time.

    Check out and list of the game missions and their descriptions here.

  • We have over 9,200 square feet dedicated to our Arena. Several mock buildings have been constructed equipped with balconies to strike from above. A bridge connects two of the buildings together. There are several obstacles and hiding spots in the arena to catch your opponent by surprise.

    Check it out here!

  • Pricing:

    1 game (15 min) -- $15
    2 games (30 min) -- $20
    4 games (60 min) -- $30
    All You Can Play (Unlimited for the day, no group discount) — $40

    Ready for action? Book your session here and get in on an epic experience!

  • Yes! AREA 54 hosts unforgettable birthday parties and private events. Customize your experience with exclusive gameplay, advanced equipment, and catering options. We offer party packages based on how many players will be playing, (10 players or less, 20 players or less, or 30 players or less). Contact us to learn more or to book your next event.

  • AREA 54 puts safety and security at the top of our list. All equipment is sanitized after each use, and the arena is maintained to prevent any unnecessary issues. AREA 54 is also handicap accessible.

    Lockers are available free of charge for guests to store their belongings in while they are in combat.

    Each team is assigned its own Staff Sergeant to assist them with their mission. They are well versed with the equipment and gameplay. They are able to assist with concerns if they arise.

  • AREA 54 has some of the best ice cream around in the form of rolled ice cream. We offer a variety of tasty food and beverage options to keep you fueled for fun at E.T's (Eats & Treats) located inside AREA 54's Headquarters.

    Visit E.T's and check out the menu options.

  • Our configurator records all the action and displays it directly to our Mission Screen at Headquarters. Points are added and subtracted from the individual players based on their performance in game. Players are awarded points for Target Hits and Eliminations but are deducted points for being hit or having to respawn.

    Following the completion of the Round, Players/Teams can ask to receive a printout of that game's scorecard.

    Mothership Members will see their statistics logged into the stat tracking system for potential rewards and discounts.

    Typical Scoring: Death -2 pts, Kill +3 pts, Target Hit +1, Respawn -1

    Check out our Arena, Missions, and Equipment!

  • Every player for themselves gameplay scenario. Friendly Fire is turned on. The player with the highest score total when time expires will be declared victor.

    Points awarded for Player Hits and Eliminations and deducted for Hits Taken and Respawns.

    See Missions and Pricing.

    Schedule here.

  • Team vs Team with as many as four (4) teams battling at the same time. Points awarded for Target Hits and Eliminations and are deducted for Hits Taken and Respawns.

    Team with the highest score total at the end of gameplay are declared victors.

    See Missions and Pricing.

    Schedule here.

  • This Scenario is commonly played with two (2) teams but could have as many as four (4) teams at once. Team Human battles Team Alien and when someone is eliminated, that person respawns onto the team that eliminated them.

    When a team is made up of all participants, that team is declared the winner.

    See Missions and Pricing.

    Schedule here.

  • Alien Invasion is a Mission Scenario designed for smaller groups. Aliens have invaded AREA 54 and you must see how many waves you can eliminate before you are eliminated yourself.

    There are no respawns on this mission. The Aliens start slow but will eventually evolve their otherworldly intelligence to declare victory.

    How long can you last, and how many Aliens can you eliminate before you meet your demise?

    See Missions and Pricing.

    Schedule here.

  • The last survivor wins in this Mission Scenario. The player that eliminates the most opponents without being eliminated themselves will be crowned victor.

    See Missions and Pricing.

    Schedule here.

  • Similar to a Domination Scenario played in video games, there are three (3) digital flags strategically placed somewhere in the arena. You must battle the other team(s) for control of these Flags while also battling your opponents for survival.

    See Missions and Pricing.

    Schedule here.

  • Your team is assigned a Digital Flag and must do whatever it takes to protect it. Your side mission is to locate your opponent's Digital Flag, capture it, and return it to your home base Digital Flag without being eliminated. The catch is, whoever holds the flag cannot operate their weapon until they safely deliver the flag to their home base or lose their life trying.

    Flag is reset when safely delivered or when the deliverer is eliminated.

    To capture Flag, player must shoot their tagger at the top/center of opponents Flag. An audio cue will alert the player the Flag has been captured. To release Flag at home station, player must shoot the top/center of their Flag. An audio cue will alert the player the Flag has been safely delivered.

    See Missions and Pricing.

    Schedule here.

  • In this Top-Secret Mission players must search for a hidden flash drive, access key, and secret password and deliver them all to the Nuclear Perimeter Case before the time expires to diffuse it.

    Players must also avoid/eliminate opponents in the process. This mission takes strategy and tactical awareness to complete.

    Ideal game for smaller groups, or groups with effective communication and teamwork.

    See Missions and Pricing.

    Schedule here.